Beyond3D: les histoire de dev de JV , la creature .. , etc - PC - Jeux Video
Marsh Posté le 31-08-2006 à 22:15:24
auto contribution
quelle tranche de rigolade. ils l'appellent "la creature"
Here's one that's a little off-color. This one actually doesn't include the creature at all -- rather, it's two of us carrying on a conversation mocking it all the while, and using a lot of its favorite phrases in the process. Proving that at least some of the time, we did have some fun with the creature's nature. This was over IM, so you'll see multiple lines from the same person from time to time, but I changed the screennames to fit the formatting I've been using thus far.
Me : If it sees the UC2 trailers, you're going to be in a living hell for a while.
Physics Guy : Why's that?
Me : The trailers demo a lot of the melee stuff that we're trying to get to, and that means it's going to bug you to the point of insanity over the "ragdoll"...
Me : sorry... I meant ... "the ragdoll"
Physics Guy : But vehicles are crrrrucial.
Me : We need to have the bump on the ragdoll first.
Physics Guy : We need to have the STFU on the Creature.
Me : *sigh~~~~~* We need to have the month of May come sooner... and not end.
Physics Guy : What about May?
Me : The creature will be gone for the entirety of that month... or so it claims.
Physics Guy : New term: I can't wait for the May.
Physics Guy : The May will be crucial.
Physics Guy : Do you hear what I'm saying?
Me : Yes, but I'm talking about the special effects right now. It's all about the *effects* and the *exploosions*. You know, without that, all you have is a horse's head in your bed.
Me : Be glad I didn't say anything about your "sweet patooties."
Physics Guy : Oh look! Behind you! I thought I saw a Nazi! Maybe you'd better go check it out...
Me : You have to remember that the Nazis were really great architects. They could have made this building a lot better. "I swear it is the worst managed business I've ever seen in my life."
Physics Guy : For him to have said that really means something.
Physics Guy : He's the guy whose own Mom refuses to work with him.
Me : He's probably never looked in the mirror before.
Me : Mirrors don't have enough specular for his taste.
Physics Guy : This building must be run almost as badly as the McDonald's with plates and siverware.
Me : You mean the slave labor camp Micky-D's?
Physics Guy : I have to go polish the ragdolls now.
Me : Don't bother changing all the font colors in your codes or your fired.
Physics Guy : Were you here a few days ago when he was asking us how many lines of code we had each written?
Me : Yeah... he was asking me...
Physics Guy : A million, right?
Me : Naw... it'd be a million if I were writing in Modula-2 or something... C++, it's probably more like 13 million.
Physics Guy : Internally, I've implemented physics all as a single ginormous LISP expression.
Physics Guy : 1 line.
Me : Hell... maybe we should switch over to brainf*ck...
Physics Guy : In fact, it also runs as an emacs module.
Physics Guy : I always though emacs needed an FPS.
Physics Guy : Take that, vi!
Me : No... what emacs really needs is a "tatteris" game... but shiny.
Physics Guy : In fact, emacs could use more specular everywhere.
Physics Guy : Shiny letters. Mmmmm.
Me : The buttons need the glow on them, though.
Me : Otherwise, they're not functional.
Physics Guy : Why would you even want to use a text editor with old, ugly, 2D letters? How could that even be good?
Me : The way I understand it, you need a lot of memory to store the letters in 3d, because you can't just store the letters, but also all the ragdolls and the specular maps for them.
Physics Guy : The letters need to have per-polygon collision to get the kerning right.
Me : Can't you just fix that? It's all just codes anyway.
Physics Guy : And it needs an editor using the realtime engine.
Me : You should take a look at the editor they have in the Torque engine.
Physics Guy : See, but that requires learning to write codes. If you think about Bill Gates, he never knew how to program and that's all there is to success.
Me : Well, then I guess this company will be among the top 3 game developers in the Houston area after all -- the creature's stupidity guarantees it!
Physics Guy : He said top 3 in the Houston area?
Me : You were there.
Physics Guy : How many developers are there in the Houston area anyway?
Me : Including us... 3.
Me : We've already reached our goal!
Physics Guy : Break out the champagne.
Me : Not yet. emacs still isn't glowing. It's a total joke.
Me : And it doesn't edit eternal terrain in realtime.
Physics Guy : "I always thought realtime meant 60 frames per second."
Me : 60 was 3 days ago. This morning it was 100.
Physics Guy : Did he actually say "eternal"?
Me : Yep. Usually used the word "neverending", but it somehow became "eternal."
Physics Guy : So why did they even make Notepad? It doesn't edit eternal text.
Physics Guy : Why would anybody want to use that when there is all this 9700s and things?
Me : We programmers are weird.
Me : Good thing we won't be needed after this game is done.
Marsh Posté le 31-08-2006 à 22:52:45
putain la loose.
l'anglais c est pas dur les gars
Marsh Posté le 01-09-2006 à 12:16:26
eleofrag a écrit : putain la loose. |
Ni le Français
Marsh Posté le 31-08-2006 à 22:07:36
'ai trouver ca sur beyond3D le forum.
c'est un topik destiné aux histoire les plus tordantes du monde des devs de jeux video.
anglais necessaire , evidemment ....
It decided to take advantage of the fact that I also studied music theory in college in addition to CS.
So here's the creature trying to pitch our title over the phone to EA (and this is after we'd all gotten our hands on it and turned into a multiplayer team combat sort of thing), and all the while not letting any of us get a word in edgewise.
(this is the major part of it, after all the waiting and pleasantries were exchanged and all)
It : "So here's the idea here. In simplest terms, it's... kind of loosely based on this one game out there called The Battlefield 1942; I don't know if you've heard of it."
EA Rep : ".... yes, I've heard of it. We published it."
It : "No you didn't."
Me : " ....."
EA Rep : ".... Ummm, yes we did. EA owns the rights to it."
It : "But do you really know what it's about?"
EA Rep : "Yes, yes. Go on."
It : "So the thing is, it is kind of based on that, but the setting is totally futuristic with these aliens and the way they move and there are all these physics happening with the vector normalism things and whatever. You know, these guys here can explain it better."
Me : "Yeah, so the biggest difference --"
It : "You know we have both the first-person and the 3rd person game of play, so you can have both the marines and the ninjas on the same team if you wanted."
Me : "What he's trying to say is --"
It : "Because it's a futuristic setting and all, we can be more free to stretch the mind and go beyond the trappings of weak limitations that shouldn't be there 50 or 100 years from now."
AI Guy : "Some of the things are actually --"
It : "Well, also the point of a futuristic setting is to make the game itself look futuristic and so everything is totally functional."
Me : "Can I get in a word?"
It : "So you know, I've been in the construction business for years, and I started out washing dishes at McDonald's, and now I'm one of the top three in this area, and so I know what it takes to succeed in all kinds of business, and that's what I have here."
EA Rep : "Well, you know, it sounds interesting on the surface, but from your description it sounds as though there's a lot of similarity to Battlefield."
AI Guy : "Don't go by his description. It's lacking in--"
It : "Well, no, it's futuristic, so it's totally different. I mean, one is stuck in the past and ours is looking forward to the way things ought to be."
EA Rep : "....yeah, well, I think it sounds as though it could potentially cannibalize the sales of our existing IP, so we'll have to decline."
It : "Of course not. It's futuristic, so that means you'll invariably have more sales."
EA Rep : "That's... not really the problem. It's a matter of them being similar enough to share a market segment."
It : "Listen, I totally agree with you..."
Me : (under breath) "Oh boy."
AI Guy : (under breath) "Here it comes..."
It : "... but that's not the way the world works. You see, I started this business, so I know how the world works."
EA Rep : "....... Well, I'm sorry, but we're going to have to decline."
It : "You must be from the California. Are you from California?"
EA Rep : "This is the Los Angeles office, yes."
It : "I knew it. You know, all people from California are crazy, so..."
EA Rep : "huh?"
It : "It's not your fault. You can't help it."
EA Rep : "Thanks. I'll work on that."
Don't worry... after the phone call, it didn't fall on the classic sitcom gag of "where were you guys? You were supposed to back me up!" Instead, it kept sulking on and on... "how can those guys be so dumb? They don't have any brains or something... They're just... dumb" Came back 20 minutes later with a new rationalization, "you see, they were afraid of it. They knew it was going to sell too well. You know, those guys at EA. They're not idiots." yyyyeah.
pitié arretez !!!! je pleure de rire
Message édité par eleofrag le 31-08-2006 à 22:21:01