- When using two-handed attacks the speed of both weapons are averaged. ca c pour réduire la puissance du barbare
Barbarian - Whirlwind now alternates between two weapons when using two-weapon style.
Paladin - Increased Holy Shock's melee damage bonus. - Decreased the power of Conviction. - Added a casting delay for Fist of Heavens and increased its damage. - Increased the blocking bonus that Holy Shield gives. - Conviction does not affect immunities.
Necromancer - Increased Fire Golem's melee damage. - The hitpoints for a Revived monster no longer increase with more players in a game. - Amplify Damage and Lower Resist do not affect immunities.
Sorceress - Increased Fire Wall's damage. - Increased Blizzard's duration. - Decreased Meteor's casting delay. - Decreased casting time for Chain Lightning and Lightning. - Increased Frozen Orb's damage. - Thunderstorm now hits a target every time. - Cold Mastery will not affect cold immune monsters. - The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and Glacial Spike, per level has been increased.
la sorcière y gagne elle
Amazon - Increased Freezing Arrow damage. - Increased Ice Arrow damage. - Increased Immolation Arrow damage, added a casting delay and decreased the fire duration. - Added a casting delay to Plague Javelin and increased its damage.
Modifications
- Creatures can be summoned in town, as long as the summoning does not require a corpse. - Adjusted affix level for wands and staves. (Higher levels of these items have better magic attributes.) - Increased the chance of enhanced damage affixes on weapons. - Increased the chance of enhanced attack rating affixes on weapons. - Increased the chance of enhanced armor affixes on armor. - Increased the chance of elemental damage suffixes on weapons. - Increased the level and the damage for certain high level elemental damage affixes. - Increased chances of extra quantity affixes on throwing items. - Increased chances of regenerate quantity affixes on throwing items. - Changed Izual to be able to drop treasure. - Changed Charsi's imbue quest to always give a plus to individual skills on items that can have them. - Items sold to stores are priced as if they were fully repaired. - Lowered prices for items with +2 or +3 to single skills. - Removed throwing potions from stores. - Unique monsters with the "teleport" attribute now heal a fixed amount. - Crushing blow is at 1/2 effectiveness on bows. - Crushing blow is affected by physical resistance. - Increased chances of finding unique and set items. - Slightly increased the item drop rate for extra players in a game that are not in your party. - Lowered gambling prices that scale with your level. - Changed prices on rejuvenation and full rejuvenation potions. - Increased blocking for grim shield. - Increased AC for Bone visage helm. - Changed increased rate items, (fast, faster, fastest) to display as a percentage faster. - When used in melee throwing weapon durability decreases at one third the thrown rate. - +2 to all skills affixes can now spawn on rare amulets. - Changed items with pierce to use their pierce value as a percentage instead of as a level in the skill. - Added sound to shift-click of potions in grid. - Keys now stack to 12 instead of 6. - Right mouse click works the same as left mouse click if assigned an attack skill. - Act II hirelings have been improved with additional skills including auras.
Major bugs
- Addressed certain duping issues when entering and leaving games. - Fixed a bug which could allow you to have a defense rating after using Berserk.
Minor bugs
- Added missing "crimson" affix with adds +5-10 fire resistance. - Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes. - Fixed a bug which allowed spells cast while wearing items of piercing to have piercing. - Fixed a bug where single skill bonuses did not stack properly. - Fixed a bug where variable costs for armor types was not being calculated properly. - Fixed a bug where you were allowed to multi-buy rejuv potions in stores. - Fixed the bug that added javelin damage to Lightning Fury, and made the graphics simpler for the lightning.
Marsh Posté le 20-06-2001 à 14:45:06
Plein de changements :
Skill Balance Changes
- When using two-handed attacks the speed of both weapons are averaged. ca c pour réduire la puissance du barbare
Barbarian
- Whirlwind now alternates between two weapons when using two-weapon style.
Paladin
- Increased Holy Shock's melee damage bonus.
- Decreased the power of Conviction.
- Added a casting delay for Fist of Heavens and increased its damage.
- Increased the blocking bonus that Holy Shield gives.
- Conviction does not affect immunities.
Necromancer
- Increased Fire Golem's melee damage.
- The hitpoints for a Revived monster no longer increase with more
players in a game.
- Amplify Damage and Lower Resist do not affect immunities.
Sorceress
- Increased Fire Wall's damage.
- Increased Blizzard's duration.
- Decreased Meteor's casting delay.
- Decreased casting time for Chain Lightning and Lightning.
- Increased Frozen Orb's damage.
- Thunderstorm now hits a target every time.
- Cold Mastery will not affect cold immune monsters.
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and
Glacial Spike, per level has been increased.
la sorcière y gagne elle
Amazon
- Increased Freezing Arrow damage.
- Increased Ice Arrow damage.
- Increased Immolation Arrow damage, added a casting delay and decreased
the fire duration.
- Added a casting delay to Plague Javelin and increased its damage.
Modifications
- Creatures can be summoned in town, as long as the summoning does not
require a corpse.
- Adjusted affix level for wands and staves. (Higher levels of these
items have better magic attributes.)
- Increased the chance of enhanced damage affixes on weapons.
- Increased the chance of enhanced attack rating affixes on weapons.
- Increased the chance of enhanced armor affixes on armor.
- Increased the chance of elemental damage suffixes on weapons.
- Increased the level and the damage for certain high level elemental
damage affixes.
- Increased chances of extra quantity affixes on throwing items.
- Increased chances of regenerate quantity affixes on throwing items.
- Changed Izual to be able to drop treasure.
- Changed Charsi's imbue quest to always give a plus to individual skills
on items that can have them.
- Items sold to stores are priced as if they were fully repaired.
- Lowered prices for items with +2 or +3 to single skills.
- Removed throwing potions from stores.
- Unique monsters with the "teleport" attribute now heal a fixed amount.
- Crushing blow is at 1/2 effectiveness on bows.
- Crushing blow is affected by physical resistance.
- Increased chances of finding unique and set items.
- Slightly increased the item drop rate for extra players in a game
that are not in your party.
- Lowered gambling prices that scale with your level.
- Changed prices on rejuvenation and full rejuvenation potions.
- Increased blocking for grim shield.
- Increased AC for Bone visage helm.
- Changed increased rate items, (fast, faster, fastest) to display as a
percentage faster.
- When used in melee throwing weapon durability decreases at one third
the thrown rate.
- +2 to all skills affixes can now spawn on rare amulets.
- Changed items with pierce to use their pierce value as a percentage
instead of as a level in the skill.
- Added sound to shift-click of potions in grid.
- Keys now stack to 12 instead of 6.
- Right mouse click works the same as left mouse click if assigned an
attack skill.
- Act II hirelings have been improved with additional skills including
auras.
Major bugs
- Addressed certain duping issues when entering and leaving games.
- Fixed a bug which could allow you to have a defense rating after using
Berserk.
Minor bugs
- Added missing "crimson" affix with adds +5-10 fire resistance.
- Fixed a bug were expert's/veteran's/master's prefixes were swapped
with sounding/resonant/echoing prefixes.
- Fixed a bug which allowed spells cast while wearing items of piercing
to have piercing.
- Fixed a bug where single skill bonuses did not stack properly.
- Fixed a bug where variable costs for armor types was not being
calculated properly.
- Fixed a bug where you were allowed to multi-buy rejuv potions in stores.
- Fixed the bug that added javelin damage to Lightning Fury, and made
the graphics simpler for the lightning.
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