[Topic Unique]Soft TH pour le Surround Gaming

Soft TH pour le Surround Gaming [Topic Unique] - Ecran - Hardware - Périphériques

Marsh Posté le 20-10-2008 à 19:12:44    

Bonjours,ce topic est entièrement consacré a Soft TH  et au différent code qui permette de l'utiliser pour jouer en tri-screen,pour ma parre je poste pour NFS carbon(Ca marche chez moi,mais je ne sais pas chez vous;))
 

Citation :

;
; SoftTH configuration file
; by Kegetys <kegetys[ät]dnainternet.net>
;
 
[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor.
; secondaryWidth/Height: Left/right monitor resolution, set to -1 to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left/right monitors
; secondary16bpp: Use 16bit colour in left and right monitors, this cuts the required bandwidth in half
; antialiasing: Level on anti-aliasing, use this instead of driver enforced setting
; anisotropic: Level of anisotropic filtering, you can also use driver enforced setting
; borderSize: Size of frame border between monitors that is discarded
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
deviceIDLeft=2
deviceIDright=1
secondaryWidth=1280
secondaryHeight=1024
secondaryRefresh=70
secondary16bpp=1
antialiasing=0
anisotropic=0
borderSize=0
sideExtraWidth=0
useMultihead=0
 
[advanced]
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; cylindicalCorretionAngle: Amount of cylindrical correction done, use with sideExtraWidth
; hideNondefaultDevices: Hides all but the default adapter from the game
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; noHotkeys: Set 1 to disable all hotkeys
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
force16bitDepth=0
sleepBeforeRead=2
delayedPresent=1
swapOrder=0
noHotkeys=0
d3d8dll=auto
 
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable all hooks
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates
doHooking=0
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
mouseXoffset=0
 
; Triplehead screenmodes to add to resolutions list (width multiplied by 3)
; Must be last in this file
[modes]
640x480x85
800x600x85
1024x768x85
1280x960x85
1280x1024x85


Reply

Marsh Posté le 20-10-2008 à 19:12:44   

Reply

Sujets relatifs:

Leave a Replay

Make sure you enter the(*)required information where indicate.HTML code is not allowed