real-time calculated shadows can be switched to use detailed lightmaps instead of real-time per-pixel lighting what makes the engine run on slower computers very fast portal based engine enhanced materials and material effects reflecting, refracting and transparent materials mirrors real-time calculated specular highlights support for T&L support for almost all advanced features of today's 3D accelerators like: Pixel Shaders
Vertex Shaders
Cube Mapping
Bump Mapping
renders bezier curves and patches with real-time calculated level of details in-house made editor which considerably speeds up level editing volumetric fog mesh deformation using displacement maps detailed characters with muscles and facial expressions advanced particle system special effects for cut-scenes (e.g. black and white scenes, blur, sharpen, fading of scenes, etc.) cloth simulation
Marsh Posté le 21-12-2001 à 06:34:09
Et bien quel moteur 3d. Un genre Quake 3 ou Unréal version gerforce 3 ?
La nouvelle technologie de jeux promet pour l'avenir.
A votre avis ca tourne sur nos machines actuelles ?
Apperemment se moteur sert au développement de Chaser.
http://www.cauldron.sk/files/CloakNT_td.zip
CloakNT Engine Tech Movie
Engine features
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real-time per-pixel lighting
real-time calculated shadows
can be switched to use detailed lightmaps instead of real-time per-pixel lighting what makes the engine run on slower computers very fast
portal based engine
enhanced materials and material effects
reflecting, refracting and transparent materials
mirrors
real-time calculated specular highlights
support for T&L
support for almost all advanced features of today's 3D accelerators like:
Pixel Shaders
Vertex Shaders
Cube Mapping
Bump Mapping
renders bezier curves and patches with real-time calculated level of details
in-house made editor which considerably speeds up level editing
volumetric fog
mesh deformation using displacement maps
detailed characters with muscles and facial expressions
advanced particle system
special effects for cut-scenes (e.g. black and white scenes, blur, sharpen, fading of scenes, etc.)
cloth simulation